

And yes it could be if implemented wrong. Obviously that sounds dangerous to the current meta of the game. Let garrisoned siege towers besiege (convert) castles. I only want to propose a mechanic that will enhance the niche siege towers. Also, let me preface this by saying I don’t want to break the game or cause a complete change to the meta of the game. My main proposal is a different option completely, so please don’t consider it in light of those previous proposals. This presents a mid-game option against Black Forest wallers.

They’re definitely faster than rams, so on rare occasions you’ll see them as siege taxis for helping infantry chase archers. One thing they do have is speed (and pierce armor). It’s better to build more archers and gain map control. Essentially, they can only be a surprise option for a quick raid in Arena, but even then the 200 wood + 160 gold cost strongly discourages this. Siege tower’s ability to deposit garrisons across walls is not generally useful since players make walls out of palisades, which are fairly destroyable in Castle Age, as well as unvaultable buildings such as houses, stables, etc… The only walls they’re good for hopping are stone walls, which aren’t the meta for walling anyways since players often rather save their stone. An outright joke compared to the real, historical siege machine.

Due to their niche potentially being the smallest in the game, the walling meta, and their absurd cost of 200 wood + 160 gold, siege towers are unappealing and inaccessible. There’s a number of reasons for this circumstance. However, since this change, siege towers are seldom seen in all areas of the game. This ability was removed (probably for the best) and added was the ability to vault units over walls. Once upon a time, siege towers were born and they shot arrows.
